FMOD and Webgl BankLoadException

Hi ,
I can see the reason for the fmod_err_unsupported error now.
It is trying to load that URL as if it was a netstream (ie shoutcast/icecast etc) and failing.

It looks like an error was introduced into the unity wrapper code which you could edit yourself as a workaround if you like. We’ll patch this for the next release.

If you look at /assets/plugins/fmod/src/Runtime/RuntimeManager.cs, line 811

#elif UNITY_WEBGL && !UNITY_EDITOR
                if (bankPath.Contains("http://"))
                {
                    Instance.StartCoroutine(Instance.loadFromWeb(bankPath, bankName, loadSamples));
                }

Should be

#elif UNITY_WEBGL && !UNITY_EDITOR
                if (true)
                {
                    Instance.StartCoroutine(Instance.loadFromWeb(bankPath, bankName, loadSamples));
                }

so it catches https and http