Hi ,
I can see the reason for the fmod_err_unsupported error now.
It is trying to load that URL as if it was a netstream (ie shoutcast/icecast etc) and failing.
It looks like an error was introduced into the unity wrapper code which you could edit yourself as a workaround if you like. We’ll patch this for the next release.
If you look at /assets/plugins/fmod/src/Runtime/RuntimeManager.cs, line 811
#elif UNITY_WEBGL && !UNITY_EDITOR
if (bankPath.Contains("http://"))
{
Instance.StartCoroutine(Instance.loadFromWeb(bankPath, bankName, loadSamples));
}
Should be
#elif UNITY_WEBGL && !UNITY_EDITOR
if (true)
{
Instance.StartCoroutine(Instance.loadFromWeb(bankPath, bankName, loadSamples));
}
so it catches https and http