I am currently using Unity 2017.1.1f1 and FMOD 1.10.00 under Windows 10. I have a script that will start an FMOD audio instance at Start(), using the timeline callback example code and also have the stop and release code in OnDestroy(). I notice sometimes after I quit play mode in Unity Editor, FMOD audio instance will not stop playing.
Any suggestion what should I look into?
Here are what is in the FMOD log when this issue happen :