Interesting. So what’s happening on my end is whenever I start up my UE project (and with the FMOD project’s build path already cleared), a PrivateIntegrationData folder is generated in the empty content folder. Here’s the folder prior to opening Unreal:
And immediately after, without running any validations:
The PID folder only contains a BankLookup.uasset:
I have also tried deleting this PID folder after it’s generated upon the Unreal project opening, then running those recovery steps into an absolutely empty Content/FMOD folder, but I still get the crash. I found that only deleting the content of the Content/FMOD/Desktop folder also allows me to open the project, and in that case as soon as I build from FMOD the project immediately crashes (if that’s of any interest).
Not sure if any of the details here are of any help: