Hi!
The latest 4.8 plugin is causing the editor to crash as soon as it tries to import any fmod files.
The log file is not very informative and I’ve not built the plugin from source, so it’s hard for me to provide any additional debug details.
I also tried setting up an empty project in UE4 and adding a simple fmod event but the UE editor crashes as soon as the plugin detects and tries importing any new files that are generated by fmodstudio.
[2015.06.27-13.01.07:384][ 0]LogFMODOculus: StartupModule
[2015.06.27-13.01.07:411][ 0]LogFMOD: FFMODStudioModule startup
[2015.06.27-13.01.07:411][ 0]LogFMOD: Lib path = ‘…/…/…/Engine/Plugins/FMODStudio/Binaries’
[2015.06.27-13.01.07:411][ 0]LogFMOD: FFMODStudioModule::LoadDll: Loading …/…/…/Engine/Plugins/FMODStudio/Binaries/Win64/fmodL64.dll
[2015.06.27-13.01.07:412][ 0]LogFMOD: FFMODStudioModule::LoadDll: Loading …/…/…/Engine/Plugins/FMODStudio/Binaries/Win64/fmodstudioL64.dll
[2015.06.27-13.01.07:414][ 0]LogFMOD: Loading strings bank: …/…/…/…/…/Users/M/Documents/Unreal Projects/FMODProj/Content/FMOD/Mobile/Master Bank.strings.bank
[2015.06.27-13.01.07:564][ 0]LogFMOD:Warning: Failed to load strings bank: …/…/…/…/…/Users/M/Documents/Unreal Projects/FMODProj/Content/FMOD/Mobile/Master Bank.strings.bank
[2015.06.27-13.01.08:021][ 0]LogFMOD: FFMODStudioEditorModule startup
[2015.06.27-13.01.40:760][317]LogFMOD: File has changed: …/…/…/…/…/Users/M/Documents/Unreal Projects/FMODProj/Content/FMOD/Mobile/Master Bank.strings.bank
[2015.06.27-13.01.40:760][317]LogFMOD: Loading strings bank: …/…/…/…/…/Users/M/Documents/Unreal Projects/FMODProj/Content/FMOD/Mobile/Master Bank.strings.bank
[2015.06.27-13.01.40:826][317]LogFMOD: Skipping asset: bus:/
[2015.06.27-13.01.40:826][317]LogFMOD: Skipping asset: bank:/Master Bank.strings
[2015.06.27-13.01.40:826][317]LogFMOD: Constructing asset: /Content/FMOD/Events/test
[2015.06.27-13.01.40:826][317]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2015.06.27-13.01.40:826][317]LogCrashTracker:
Nothing interesting there, but I did look in the Windows Event Viewer and found this:
Faulting application name: UE4Editor.exe, version: 4.8.0.0, time stamp: 0x55754624
Faulting module name: APEX_DestructiblePROFILE_x64.dll, version: 0.0.0.0, time stamp: 0x55536b49
Exception code: 0xc0000005
Fault offset: 0x000000000003ee45
Faulting process id: 0x2908
Faulting application start time: 0x01d0b0d951f4b5d7
Faulting application path: C:\UDK4\4.8\Engine\Binaries\Win64\UE4Editor.exe
Faulting module path: C:\UDK4\4.8\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013\APEX_DestructiblePROFILE_x64.dll
Report Id: a7cc30f7-1ccc-11e5-8c48-5404a60a5a2c
What’s weird is that the APEX dll seems to fault exactly when the FMOD plugin is importing data and at no other point in time. I have no idea how the fmod plugin is causing the APEX dll to crash.
I’ll be posting this in the Unreal forums and will update this thread if I find anything.