FMOD component won't get destroyed (keeps playing) after unloading stream level

The component is attached to a moving BP that gets destroyed after unloading the sublevel, however the loop keeps playing indefinitely after. The stop is gettings played in the BP’s end event but for some reason, the component won’t stop.

UE4.26 FMOD 2.01.10.

This is due to a known issue that we have a fix for in the next release (2.01.12). It should be out soon, but in the meantime if there is only one instance of the continuing sound you can manually stop it with the Find Event Instance node and calling Event Instance Stop on the first returned value after unloading the scene. Not ideal, but there if you need it.