Hello!
We are trying to fix the following issue related to FMOD that is making our build crash on Meta/Quest 2. (Crash wont happen in Quest 3 btw)
--------- beginning of crash
01-21 15:56:44.364 8165 8377 F libc : Fatal signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0 in tid 8377 (FMOD Studio upd), pid 8165
:
:
01-21 15:56:45.502 13099 13099 F DEBUG : signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0000000000000000
01-21 15:56:45.502 13099 13099 F DEBUG : Cause: null pointer dereference
The crash happens in some levels in our game. We are loading some general banks when starting the game but other specific banks we load/unload them when strating each level. (level music, dialogues, ambiences, etc.)
These are our current versions and settings
FMOD Version: (2.03.06)
Unreal Version: (UE5.5)
Platform: Mobile/Android/Meta Quest
Unreal Engine Project settings:
- Under UE init settings:
Real Channel Count: 64
Total Channel Count: 512
All buffer settings are by default
- Under Memory Pool Sizes:**
Mobile: 125829120 (125 MB)
- Under Platform setting /Mobile in UE:
Real Channel Count: 64
Sample Rate: 22050
Speaker Mode: Stereo
Output type: TYPE OPENSL
Custom Pool size: 125829120 (125 MB)
Also adding a screenshot for our Mobile/androind settings in FMOD Project:
Do you have any hints?
We really appreciate your help.
