FMOD Unreal to Android Quest shipping build

I can’t seem to get FMOD working properly with quest shipping build through Unreal. My app just crashes before it even opens. The sounds work just fine through local development build.

I couldn’t find proper documentation for Unreal 4.23 on how to set up FMOD properly with Android builds.


The only two things to note should be:

  • Make sure the integration is installed in the project and not the engine’s plugin directory.
  • Additional steps will be required for plugins on Android.

Are you able to get any logging from the device?