Recently, I have implemented FMOD on a side-project I have been working on with a team. However, the project requires us to make MacOS builds as well as Windows builds. Once everything was setup and working perfectly on Windows, we got the news that our packaged MacOS version simply wasn’t working and just crashing instantly with the following error message:
Termination Reason: DYLD, [0x1] Library missing
Application Specific Information:
dyld: launch, loading dependent libraries
Dyld Error Message:
Library not loaded: @rpath/libfmodL.dylib
Referenced from: /Volumes/VOLUME/*/Project.app/Contents/MacOS/Project
Reason: image not found
We found out that the requested dylib was properly copied into the Binaries/Plugins/FMODStudio folder inside the app contents.
Any ideas how to get this fixed? We are currently using the latest version of FMOD for Unreal Engine 4, picked from the GitHub repository because of the latest crash issues on the latest release.