MAC OS Build fails due to FMOD - please help

Hello,

recently I included FMod as Middleware into our project and ever since the Mac build isnt working anymore. We are working on UNREAL 4.22 and as far as I know there is a bug that is known. Unfortunately the fix I stumbled across didn’t do it for me.

The exact error that prevents the game startup is: dyld: Library not loaded: @rpath/libfmod.dylib

It is very weird because the libfmod.dylib is in the place where it s not able to load it.

Does anybody know how to deal with the issue? If so, I would be very thankful for any help - there s currently a demo out for the Gameproject and a kickstarter going on and I would like to provide a Mac Build Asap.

If there is no solution to this, I’ll have to revert everything and not use FMod and I really dont want to do that. So any help is appreciated :slight_smile:
Thank you in advance

This is a bug in the Engine that Epic have been made aware of, see the following thread: