FMOD disappearing from menu bar + compiler error after switch platform to iOS

Hello,

I’m on Unity 2018.3.6f1. I have FMOD 2.0 installed in my project and went into File > Build Settings… and clicked “Switch Platform” for iOS. After doing so, I noticed that “FMOD” vanished from my menu bar.

My game also won’t play now—After clicking play I get a message that says “All compiler errors have to be fixed before you can enter playmode!” and an error message in the console that says “Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs(533,21): error CS0103: The name ‘lowlevelSystem’ does not exist in the current context”

To make sure this wasn’t just a quirk of my project, I created a new project built for iOS and installed the same FMOD package. The same issue occurred.

How do I fix this error?

(Also FYI I’m new to Unity and programming in general)

Thank you!

You will need to fix a couple lines of code:

This has already been fixed for the next release.