Hi! I’ve set up my landing sound to play at a specifik frame from the landing animation on my character. I’m not getting any errors, what am I doing wrong?
void PlayLandingEvent(string path)
{
FMOD.Studio.EventInstance Land = FMODUnity.RuntimeManager.CreateInstance("event:/Ellen/Landing");
Land.start();
Land.release();
}
It the method actually firing? Check that with a Debug.Log() line. If yes, maybe the event is 3D and you haven’t set the 3D attributes for that event. You can do that with: