Hey,
I have been getting the following error in unity:
"FMOD Error (ERR_EVENT_NOTFOUND): The requested Studio API object could not be found. "
When I tried running the following code:
protected FMOD.Studio.EventInstance SoundEvent;
protected void Start()
{
SoundEvent = FMOD_StudioSystem.instance.GetEvent("event:/Click");
}
I even ran through the check list posted in the sticky thread "Import workflow changed " and am fairly sure things are set up correctly. I can even play the sounds located in Assets/FMODAssets.
edit: Imagine of the event inside unity:

Thanks for the help.
Yup that did it, thanks for all the help! I didn’t see those settings within FMOD haha.
Do you have an fmod listener in the scene?
It also spits out this error when there is no listener…
Okay Thanks,
I had already put a listener on my camera, however when I checked today there was no listener! haha
So, once I attached the listener the error went away, thanks 
I have been having another issue;
while the error is gone, the audio still doesn’t play, even thou SoundEvent.start() returns OK.
public void FMODPlay()
{
FMOD.RESULT result = SoundEvent.start();
//Checking for the issue
float volume;
SoundEvent.getVolume(out volume);
bool paused;
SoundEvent.getPaused(out paused);
Debug.Log(result.ToString()); //returns OK
Debug.Log(volume); //returns 1
Debug.Log(paused); //returns False
}
I feel like an idiot haha :lol:
It sounds like you might have a 3D event which is too far from the listener, and being attenuated to silence. You can remove the 3D panner from the master track or adjust the attenuation settings.