FMOD fails to be nativized

Bug report.

UE4 fails to build a Android (Gear VR) project with FMOD when Blueprint nativization turned on. It seems like FMOD’s issue as projects nativize fine when FMOD is not present.

Bumping this up as it’s a critical issue and Epic says FMOD team should be the ones looking into this issue.

Do you know if this also happens when building for other platforms?

Unfortunately I only build for Android, but I assume it would be the same issue for Windows