FMOD fails to be nativized


(Alex Zubov) #1

Bug report.

UE4 fails to build a Android (Gear VR) project with FMOD when Blueprint nativization turned on. It seems like FMOD’s issue as projects nativize fine when FMOD is not present.


(Alex Zubov) #2

Bumping this up as it’s a critical issue and Epic says FMOD team should be the ones looking into this issue.


(Cameron Baron) #3

Do you know if this also happens when building for other platforms?


(Alex Zubov) #4

Unfortunately I only build for Android, but I assume it would be the same issue for Windows