My game project uses blueprints and FMOD on UE4.26.2. When I attempt to nativize blueprint (inclusive) I receive the following errors:
Plugins\FMODStudio\Source\FMODStudio\Public\FMODStudioModule.h(158): error C2062: type ‘void’ unexpected
Plugins\FMODStudio\Source\FMODStudio\Public\FMODStudioModule.h(158): error C2334: unexpected token(s) preceding ‘{’; skipping apparent function body
Plugins\FMODStudio\Source\FMODStudio\Public\FMODStudioModule.h(158): error C2059: syntax error: ‘=’
Plugins\FMODStudio\Source\FMODStudio\Public\FMODStudioModule.h(158): error C2238: unexpected token(s) preceding ‘;’
Plugins\FMODStudio\Source\FMODStudio\Public\FMODUtils.h(29): error C2059: syntax error: ‘function-style cast’
Plugins\FMODStudio\Source\FMODStudio\Public\FMODUtils.h(29): error C2143: syntax error: missing ‘;’ before ‘{’
Plugins\FMODStudio\Source\FMODStudio\Public\FMODUtils.h(29): error C2447: ‘{’: missing function header (old-style formal list?)
Plugins\FMODStudio\Source\FMODStudio\Public\FMODUtils.h(30): error C2447: ‘{’: missing function header (old-style formal list?)
I’m using the plugin C++ included in fmodstudio20203ue4.26_patch1win64.zip. Any ideas?