Hey folks, I’m working on a uni project using FMOD. Our team are using Unity and Github. I’ve created a branch for FMOD, but when it came to merging it, we broke the files and had to revert. So I’ve been on a journey on how to work with FMOD, Github and Unity lol
Could anybody refer me to some sources that can help? I’ve found some online and in the forum, but it’s not been very clear (to me that is). A definitive guide would be awesome!
As far as I can tell, I need to include the FMOD folder in Unity and push it to Github. Then, I need to send the packaged project to our devs, who then merge it and reconnect the file. They also need to install FMOD in Unity and FMOD Studio.
Do they need to install Fmod for Unity and link to the FMOD studio folder on their end, and from there, we can work as normal, or do I need to send them an updated folder every time I change something?
I’ve looked at source control in FMOD, but I’m unfamiliar with setting it up or including Github. Although I come from a sound designer background and have worked with FMOD in the past, I’ve gained a new appreciation for how the integration works. We’re assuming there’s an easy way to sort this out and we’ve just not figured it out yet.
Any help would be greatly appreciated; we’re all new to game dev, so it’s been interesting learning how all the different parts work!
P.s I included UE5 as I’m in another team looking to use it. I’m assuming it would be largely the same process.