FMOD, Github & Unity/UE5

Seem to have got it working on my end haha here’s what I did anyway!

I was on another laptop under our GitHub FMOD Branch. >>> I copied & packaged the files into the FMOD folder which was located under the Unity project on my other laptop (wetranfers, joy) >>> I then a commit on Github and sent the files and replaced them into the Unity project so i.e into the Assets/Audio/Fmod/… folder it’s working now!

Notes

The FMOD plugin was in the FMOD folder (not our own Fmod folder btw), but the asset wasn’t installed, I just went to the package manager and hit update and it was then installed afterwards, nothing was affected.

However, it did not need to be installed for it to work on my other laptop’s side.

I then pushed a new sound to make sure that this was working and it did. I did not need to wetransfer the folder again

I haven’t needed to open FMOD Studio on the other laptop’s side [but it’s already installed]