For some reason, Unreal will always attempt to recompile FMOD whenever I package the game on Windows. This doesn’t happen with Mac, for example.
Still, FMOD distributes binaries and all intermediate files – why should it compile in the first place? Does anyone know how to explicitly tell Unreal to avoid compiling FMOD? I tried removing the FMODStudio.uplugin without luck, as Unreal will complain it can’t find the plugin.
Many thanks in advance!