So I’ve recently started using FMOD in my game and I’ve run across an odd issue that is similar to what other people have encountered but not precisely the same. Basically, I’m attempting to create a really basic volume control menu and as part of that, I need to store references to the banks that I’m using. These banks are Master, Gameplay, Music, and UI.
However, of those banks, only the Master and Music banks are being loaded by the system and any attempt to get references to the others results in a BusNotFound exception. I’ve checked and everything is being built correctly, and I’ve even set up a studio bank loader component to force the loading of all the banks, but this appears to have no effect. I’m using the latest versions of both FMOd and Unity so it shouldn’t be an integration issue.
Am I missing something obvious, or it this a bug?