Our Sound Engineer and Lead Programmer both can simply get FMOD setup and working within few minuets. We all hopped on a call, shared screens and I followed step by step along with them but for some reason still does not work on my end.
Using FMOD Version 2.03.09
Using Unity Version 6000.3.7f1
I’ve gone to the extent of deleting the whole project, starting all the way over by grabbing the same project off GitHub, rebuilding Library folder etc etc. I load up the project through Unity Hub.
When I start the game, this is the read out I get every time. Real = 0 always, total = 4 always and VOLUME RMS always = -80.00db
Unity Default Audio player works. No hardware updates needed on my end.
I’ve deleted Plugin Folder, re-integrated multiple times.
