FMOD on OpenSimulator, How To?

I’m standing up an OpenSimulator proof of concept standalone server which may turn into a virtual space for an event attended by about 50 or so people. It is imperative that audio be available as there will be presenters, facilitators, and social events. FMOD is already included in my viewer of choice (Firestorm).
How would one go about integrating FMOD in OpenSimulator?

Any information is much appreciated.

As written, this question is extremely broad. The entirety of the FMOD API User Manual describes how to integrate the FMOD Engine into an application in great depth.

Is there some specific part of the integration process that you’re having trouble with?