Hi thanks for getting back to me,
I have attempted to add the plugin to the Dynamic Plugin List
current running Unity 2019.4.11f1 with Fmod Unity integration Version 2.01.09.
sorry I’m very new at this so probably haven’t got the right idea. I currently just have the plugin instrument in an event in fmod, I’ve then put the .dll in the Assets\Plugins\FMOD\lib\win\x86_64 and checked the load on startup in the plugin load settings, then put it in the dynamic plugin list.
