[FMOD] PluginEffectModel::init : Missing DSP plugin 'Resonance Audio Source'

Hi,

I get the following error:

[FMOD] PluginEffectModel::init : Missing DSP plugin 'Resonance Audio Source'

UnityEngine.Debug:LogWarning(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at XXX/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:36)

I’m not trying to use the resonance audio plugin anymore. Neither in Unity nor in my FMOD-Project.

Also the path “xxx/Assets/Plugins/FMOD/scr/Runtime/RuntimeManager.cs:36” is not the same as the
project path of my Unity-Project and doesn’t exist anymore. (It was an older version of the project).

I don’t get why FMOD tries to use this older version of the RuntimeManager. I updated the path of the FMOD-Project in Unity under FMOD/Edit Settings.

Because of this error my bank will not load properly. Can anyone help?

Thanks!

hi,

i reinstalled fmod Studio and reimported the FMOD Unity package.
It is now using the correct Runtime-Manager, but still cant find the resonance audio plugin.

Where should this plugin be placed?

Information on where to place plug-ins in a Unity project, and how to install plugins so that your project recognizes them, can be found in the Plugins chapter of the FMOD Unity Integration User Guide.