Hi all,
I got this problem with Unity and Fmod,
I used one background soundtrack with FMOD Emitter and another FMOD sound (knocking) played from C#. Every times it plays knock sound, the background sound fades out (get smaller volume) and get back to normal when knock sound ends. It is like when you drive, the music get smaller while google map app is speaking.
P/S: knock sound is multi instruments, it seems to work find if I do not use multiple instrument. But I want to randomize the sounds.
Any hint would be appreciated.
Bests,