I am working on a game in Unity 5.5.2 but when I try to import my FMOD project I get 999+ errors all along the lines of the following:
BankLoadException: FMOD Studio could not load bank ‘/Users/Hazel/Documents/MSc SOUND DESIGN/FINAL PROJECT/HT_FMOD Designs/Build/Desktop/Master Bank.bank’ : ERR_PLUGIN_MISSING : A requested output, dsp unit type or codec was not available.
FMODUnity.RuntimeManager.LoadBank (System.String bankName, Boolean loadSamples) (at Assets/Plugins/FMOD/RuntimeManager.cs:629)
FMODUnity.RuntimeManager.Initialiase (Boolean forceNoNetwork) (at Assets/Plugins/FMOD/RuntimeManager.cs:285)
FMODUnity.RuntimeManager:Initialiase(Boolean) (at Assets/Plugins/FMOD/RuntimeManager.cs:289)
FMODUnity.RuntimeManager:get_Instance() (at Assets/Plugins/FMOD/RuntimeManager.cs:79)
FMODUnity.RuntimeManager:SetListenerLocation(Int32, GameObject, Rigidbody2D) (at Assets/Plugins/FMOD/RuntimeManager.cs:848)
FMODUnity.StudioListener:SetListenerLocation() (at Assets/Plugins/FMOD/StudioListener.cs:42)
FMODUnity.StudioListener:OnEnable() (at Assets/Plugins/FMOD/StudioListener.cs:21)
I also get "BusNotFound’ Exceptions and ‘EventNotFound’ exceptions. I’ve spent 3 days trying to fix this and I’m at my wits end! Please can somebody help? I was initially using the oculus spatializer plugin in FMOD and thought that might have been causing the problems as Unity could not seem to see the plugin (despite it being in the correct assets folder, etc.) However, I tried importing an ordinary FMOD project (sans Oculus plugin) and I’m getting the exact same errors. I’ve never had any issues with FMOD/Unity before and I don’t know what to do.