I have a Event which uses some Parameter to crossfade through multiple sounds. (Different air-sounds depending on the distance to the ground). This worked quite well in FMOD Studio 1.06.
Today I replaced the samples I use for different ones and suddenly I recognized strange pops each time the crossfade occurs. Specifically at the very first moment of the crossfade happening, when the second sound is started.
To me it sounds like some internal volume parameter starts off with a setting of 1 and gets set to the correct value one “update” later. I also tried an ADSR modulator (with quite long attack and release values) on each of the sounds and even then I get those pops. Am I doing something wrong?
Edit: I`ve just been playing around some more and It seems that (within FMOD Studio) If I seek (like: drag along) too quickly across those crossfades it does not always fade out the “old” event completely… while “jumping” from before the crossfade region to some point behind it (with the parameter cursor) omits the crossfade completely (both events are playing at full volume)
I am using FMOD Studio 1.07.00 (64 bit) on a Windows 8.1 x64 Machine.
Thanks a million for your help,