No errors that I can see, no. The only thing I can think of that’s changed since the last time I tested the build is the Android update, and in previous builds everything worked fine.
EDIT: I’ve located the problem, and apparently FMOD fails to initialize in the Android build due to the plugins fmod_noise and fmod_distance_filter.
After checking LogCat I get this message:
01-12 15:58:22.028: I/Unity(15250): (Filename: Line: -1)
01-12 15:58:22.038: I/Unity(15250): SystemNotInitializedException: FMOD Studio initialization failed : Loading plugin ‘fmod_noise’ from ‘/data/data/com.MyCompany.MyProduct/lib/libfmod_noise.so’ : ERR_FILE_NOTFOUND : File not found.
01-12 15:58:22.038: I/Unity(15250): at FMODUnity.RuntimeManager.CheckInitResult (RESULT result, System.String cause) [0x00000] in :0
01-12 15:58:22.038: I/Unity(15250): at FMODUnity.RuntimeManager.Initialiase (Boolean forceNoNetwork) [0x00000] in :0
01-12 15:58:22.038: I/Unity(15250): at FMODUnity.RuntimeManager.get_Instance () [0x00000] in :0
I’m guessing I need to place the plugins in the appropriate folders? I’ve put both libfmod_noise and libfmod_distance_filter in the Assets/Plugins/Android folder, but still no luck. Any pointers?