#00 pc 0006daec /data/app/com.app.vr2-1/lib/arm/libfmod.so

Hello, I am have a some problem with FMOD integration with Unity. I`m use a FMODStudio 1.09.02, 1.09.01 v2 Unity FMOD plugin, and GearVR with S6. In editor all stuff work fine but in android build some events not played or played at half size. After some time my app is crash with restart. Crashes start when im update from 1.08.15. An aditional im use OculusSpatializer. When i delete this plugin all sounds play ok. What i can do with this all problems?

Build fingerprint: ‘samsung/zerofltebmc/zerofltebmc:6.0.1/MMB29K/G920W8VLU5CPK3:user/release-keys’
03-14 00:11:49.751 15882 15882 F DEBUG : Revision: ‘11’
03-14 00:11:49.751 15882 15882 F DEBUG : ABI: ‘arm’
03-14 00:11:49.751 15882 15882 F DEBUG : pid: 24981, tid: 25860, name: FMOD mixer thre >>> com.app.vr2 <<<
03-14 00:11:49.751 15882 15882 F DEBUG : signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x20
03-14 00:11:49.811 15882 15882 F DEBUG : r0 00000000 r1 00000001 r2 00000002 r3 00000001
03-14 00:11:49.811 15882 15882 F DEBUG : r4 bae8d890 r5 cbbbf668 r6 00000008 r7 cbbbf7a0
03-14 00:11:49.811 15882 15882 F DEBUG : r8 00000000 r9 00000001 sl 00000001 fp 00000000
03-14 00:11:49.811 15882 15882 F DEBUG : ip cc3fae60 sp cbbbf620 lr cc35a7ef pc cc393aec cpsr 20010030
03-14 00:11:49.811 15882 15882 F DEBUG :
03-14 00:11:49.811 15882 15882 F DEBUG : backtrace:
03-14 00:11:49.811 15882 15882 F DEBUG : #00 pc 0006daec /data/app/com.app.vr2-1/lib/arm/libfmod.so
03-14 00:11:52.161 15882 15882 F DEBUG :
03-14 00:11:52.161 15882 15882 F DEBUG : Tombstone written to: /data/tombstones/tombstone_05
03-14 00:11:52.161 15882 15882 E DEBUG : AM write failed: Broken pipe

Pretty sure this is fixed in our next release which will be out in a day or two.