FMOD Studio 1.03.00 under OSX doesn’t allow creating shortcuts from the shared assets source directory.
If, on the OSX version, I open a project created with the Windows version and set my shared assets source directory correctly, all existing shortcuts in the assets bin work fine.
However, I am unable to add any new assets to the assets bin without it making copies of the audio files. Doesn’t seem to matter what I do. After I import the audio file I have to manually edit the .audiofile and replace $(AUDIO_BIN_DIR) with $(EXTERNAL_AUDIO_DIR) and clean up the rest of the path.
This is a serious pain to workflow. Can I get a fix to this?