FMOD Unity crash on 2nd play

I’m working on a project where we use programmer sounds for localization purposes.
I’ve written a manager to handle voice over queues and play them.
My problem is that everytime a programmer sound is played on Editor, after removing and pressing play again it crashes, this doesn’t occur with the game build.

Here is a reduced Unity and FMOD project to reproduce the crash:

FMOD version 1.10.04
Unity version 2017.1.2p1

This appears to be a bug in Unity 2017.1 when using .net 4.6.

Testing in both Unity 2017.2 and 2017.3 do not produce the same issue.

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