We have been trying to integrate correctly FMOD in our Unity Game, but we have discovered that everytime we fire a shot (with PlayOneShot or with CreateInstance, start, release) the memory usage growns 1 MB and the DSPJobList grows linearly.
Here I have a gif to show the behaviour:
We are using the last FMOD Unity version (1.07.04).
What are we doing wrong?
Thanks in advance,