FMOD Memory Leak with Unity

Is there a way to clear the max memory? Everytime I testing my project, each play of it will increase the max memory and end up with a memory leak that leads me to restart my project back( Close Unity).

In EditorUtils.cs, void DestroySystem(); , Isnt this suppose to clear the memory?

I hope someone could help me with this. Thanks

Seem like updating to the latest version fix it

Source : Unity // ERR_MEMORY - Not enough memory or resources

PS: You might run into a new error for RuntimeManager.

Source Fix : RuntimeManager ERROR when loading another scene: "[FMOD] Attempted access by script to RuntimeManager while application is quitting"