Howdy,
when using UE4 built in Ambient Sound I can hear it while editing the level - this way I can properly place them on the level.
When Using FMODAmbientSound I can’t hear that sound until I go to PLAY mode and test the level.
Is there a way to make FMODAmbientSound to play while in edit mode and respond to camera distance like it is with the built in UE4 CUEs ?
regards
Lukas