FMODAudioComponent crashing Dedicated Server UE4.26

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Hello,
After the first client connects to the dedicated server, the server will crash, pointing at an Exeption thrown inside the FMODAudioComponent.cpp (l. 384):


Unfortunately, nothing is output in the server logfile.
Callstack:

It looks like it has something to do with fmod dll’s, but i can’t seen to figure out what the exact problem is and how to fix it.
Any help is greatly appreciated!

Also have this exact problem.

I believe we’ve tracked this down thanks to @mpactmatt and others, we’re working on a fix now which will be included in the next release.

This issue is being discussed in fmodL.dll crashes the game on UE4.26 so I’ll lock this thread to keep discussion in one place.

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