UE4.25 Dedicated Server binary crashing after integrating basic FMOD events?

Howdy, I’m attempting to debug a server crash of my dedicated server binary…it seems to only fail in my PlayFab server container (restricted windows env), I looks like maybe a DLL error but not sure…I can see all the DLLs referenced in my package that is being deployed, and ListDlls says they should all be accessible I believe…OTOH, I’m wondering if the mistake is more basic…We’re using FMOD for sound events, and I wonder, do I need to guard triggering sound events to be remote only w/ a has authority switch in a dedicated server env?

EDIT: For additional context, this binary on PlayFab runs in a paired down “Windows Server Core” OS.

Additional Log context (on startup):

[2020.12.19-00.35.44:894][  0]LogFMOD: FFMODStudioModule startup
[2020.12.19-00.35.44:894][  0]LogFMOD:  Lib path = '../../../PROJECT/Plugins/FMODStudio/Binaries'
[2020.12.19-00.35.44:894][  0]LogFMOD: FFMODStudioModule::LoadDll: Loading ../../../PROJECT/Plugins/FMODStudio/Binaries/Win64/fmodL.dll
[2020.12.19-00.35.44:902][  0]LogWindows: Failed to load '../../../PROJECT/Plugins/FMODStudio/Binaries/Win64/fmodL.dll' (GetLastError=126)
[2020.12.19-00.35.44:904][  0]LogWindows:   Missing import: MSACM32.dll
[2020.12.19-00.35.44:904][  0]LogWindows:   Looked in: ../../../PROJECT/Binaries/Win64
[2020.12.19-00.35.44:904][  0]LogWindows:   Looked in: C:\Assets\PROJECT\Binaries\Win64
[2020.12.19-00.35.44:904][  0]LogFMOD: Error: Failed to load FMOD DLL '../../../PROJECT/Plugins/FMODStudio/Binaries/Win64/fmodL.dll', FMOD sounds will not play!
[2020.12.19-00.35.44:905][  0]LogFMOD: FFMODStudioModule::LoadDll: Loading ../../../PROJECT/Plugins/FMODStudio/Binaries/Win64/fmodstudioL.dll
[2020.12.19-00.35.44:917][  0]LogWindows: Failed to preload 'C:/Assets/PROJECT/Binaries/Win64/fmodL.dll' (GetLastError=126)
[2020.12.19-00.35.44:918][  0]LogWindows:   Missing import: MSACM32.dll
[2020.12.19-00.35.44:918][  0]LogWindows:   Looked in: ../../../PROJECT/Binaries/Win64
[2020.12.19-00.35.44:918][  0]LogWindows:   Looked in: C:\Assets\PROJECT\Binaries\Win64
[2020.12.19-00.35.44:926][  0]LogWindows: Failed to load '../../../PROJECT/Plugins/FMODStudio/Binaries/Win64/fmodstudioL.dll' (GetLastError=126)
[2020.12.19-00.35.44:928][  0]LogWindows:   Missing import: fmodL.dll
[2020.12.19-00.35.44:928][  0]LogWindows:   Looked in: ../../../PROJECT/Binaries/Win64
[2020.12.19-00.35.44:928][  0]LogWindows:   Looked in: C:\Assets\PROJECT\Binaries\Win64
[2020.12.19-00.35.44:928][  0]LogFMOD: Error: Failed to load FMOD DLL '../../../PROJECT/Plugins/FMODStudio/Binaries/Win64/fmodstudioL.dll', FMOD sounds will not play!

I can see the DLLs in my server package though :confused:

I figured it out, its staring me right in the face. MSACM32.dll isn’t available on Window Server Core, so I need to provide this as part of my deployment, that fixed it. Hope this helps someone else!