Currently I am getting a crash “fmodstudio.dll was not found” when I try to run my fmod project on release.
It runs perfectly fine on debug, and I am almost certain I have linked my additional dependencies correctly (see images) which is why I am confused about the issue.
I’ve also tried reinstalling FMOD studio and replacing the API files like the error message suggests, but the error still occurs.
Any help greatly appreciated
Hi,
Thank you for sharing the information!
Could you please try copying the dlls to your project folder where your release executable is to see if that resolves the issue?
Also, what FMOD version are you using?
Hi there, thanks for your reply!
I am currently using FMOD version 2.03.08
My .dll files are currently in the same folder as my project under Project/FMOD_API/studio/lib/x64, though the file path I’m using in the project properties is the full path from my computer which might be causing issues?
EDIT: to be specific, I haven’t built the project yet, the crash occurs in visual studio with the release config
I’ve just tried moving the FMOD_API folder to be under $(ProjectDir) in the project properties but I get the same error
Found the solution, I found I was over complicating the issue and it was just missing the .dll files in the x64 folder next to the application like you said.
Thanks again for your help!
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