Android FmodStudio cant found .dll

I’m using fmod api in my project with C# wrapper.
Now I got in trouble.
The first I need to create a system:

FMOD.Studio.System.create(out _studioSystem);

Then throw an error:

 USER ERROR: System.DllNotFoundException: fmodstudio
                                                                                                       at FMOD.Studio.System.create(System& system)
                                                                                                       at AcidWallStudio.Fmod.SoundManager.Initialize()
                                                                                                       at NovaDrift.Scripts.GameWorld._Ready()
                                                                                                       at Godot.Node.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
                                                                                                       at Godot.CanvasItem.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
                                                                                                       at Godot.Node2D.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
                                                                                                       at NovaDrift.Scripts.GameWorld.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
                                                                                                       at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr godotObjectGCHandle, godot_string_name* method, godot_variant** args, Int32 argCount, 

Ye, DllNotFound, but I’m on Android, what can I do?
I already included .so files.

Hi,
Could I please grab some more information?
Are you building this project in Godot or a custom engine?

How are you including them?

In Godot.
About include .so files:

  1. Create jniLibs folder and put fmodandroid/api/core/lib/arm64-v8a folder to jinLibs.
  2. Put fmod.jar to android/build/libs
  3. In build.gradle add 6. jniLibs.srcDirs = ['jniLibs'] to sourceSets.
  4. Add implementation files('libs\\fmod.jar') to dependencies.
  5. In GodotApp.java add
System.loadLibrary("fmod")
org.fmod.FMOD.init(this)

Check plz.

Hi,

Thank you for the information. Unfortunately, we do not support Godot.

An option may be posting on the Godot forums: https://forum.godotengine.org/

Apologies, I cannot assist further.