I’m using fmod api in my project with C# wrapper.
Now I got in trouble.
The first I need to create a system:
FMOD.Studio.System.create(out _studioSystem);
Then throw an error:
USER ERROR: System.DllNotFoundException: fmodstudio
at FMOD.Studio.System.create(System& system)
at AcidWallStudio.Fmod.SoundManager.Initialize()
at NovaDrift.Scripts.GameWorld._Ready()
at Godot.Node.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at Godot.CanvasItem.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at Godot.Node2D.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at NovaDrift.Scripts.GameWorld.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr godotObjectGCHandle, godot_string_name* method, godot_variant** args, Int32 argCount,
Ye, DllNotFound, but I’m on Android, what can I do?
I already included .so files.