Frames instead of seconds on timeline?

thank you for your reply, but i have a small problem there. with Unreal, i am fine, because it works. i am able to insert fmod event directly into animation timeline. however! in Unity, i am not able to do that. i saw people doing that thing in many tutorials (without actualy doing anything with scripting), but for me, it is not possible. when i import animation from blender (all working well), all the actions (transform, rotation, anything) are greyed out. and - when i create a simple animation in unity (using only animation window, for example - moving some cube object from left to the right) - i am not able to insert any fmod event there. when i click on “add event” button, it does literally nothing. no window opens, nothing. i have fmod integrated flawlessly. nothing opens. do you have any advice on this?..