I’m wondering if there’s a way to get the ogg audio sounds inside my bank as a byte in C#.
I know the wrapper exists and I’ve had a look at most of the functions, I just can’t work out how to get the actual sound file…?
I’ve tried the Sound.seekData but it throws an ‘unsupported’ error?
I’ve also tried readData with a pinned object and it fails too?
I want to do this so I can allow users to save the tracks from my app to their disk. I don’t want to double up on the amount of files or release a soundtrack as it’s only a small app.