Does anyone have any tips or reference material for playing events from FMOD soundbank files using C# but not in Unity? I’m having a difficult time finding any material with it being used outside of Unity and Unreal. I’m very new to working with audio files and I’m having a tough time getting the sounds from events to actually play. I have something that finds the banks in my project and loads the the first event in the bank just to try and get it working:
studioSystem.loadBankFile( filename , FMOD.Studio.LOAD_BANK_FLAGS.NORMAL, out bank);
bank.getEventList(out EventDescription[] eventArray);
eventArray[0].createInstance(out FMOD.Studio.EventInstanace instance);
instance.start();