Github action Build Errors - ERR_OUTPUT_INIT Error initializing output device

Hi,

I have been trying to build my project using Github +GameCi + Unity.

The project builds just fine, however the audio seems to be an issue. No audio is being built with the game and a few errors are turning up in the pipeline.:

Here is the top errors being produced by the pipeline:

Error: FMOD Studio: Encountered Error: ERR_OUTPUT_INIT Error initializing output device.
UnityEngine.Debug:LogError (object)
FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:580)
FMODUnity.EditorUtils:CheckResult (FMOD.RESULT) (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:44)
FMODUnity.EditorUtils:CreateSystem () (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:537)
FMODUnity.EditorUtils:get_System () (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:616)
FMODUnity.EventManager:UpdateCache () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:178)
FMODUnity.EventManager:RefreshBanks () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:32)
FMODUnity.EventManager:BuildTargetChanged () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:1053)
FMODUnity.EventManager/<>c:<.cctor>b__15_0 () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:570)
FMODUnity.BuildStatusWatcher:SetBuildInProgress (bool) (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:1710)
FMODUnity.BuildStatusWatcher/BuildProcessor:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:1736)
UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions)
UnityBuilderAction.Builder:BuildProject () (at Assets/Editor/UnityBuilderAction/Assets/Editor/UnityBuilderAction/Builder.cs:82)

Some side notes:
I have tried enabling the audio service on the runner in the pipeline.

Thanks for reporting this, we are aware of the issue and are working of having a fix out for this in an upcoming release.