I’ve tried to automate a parameter in a Timeline Event using Command Instruments,
“Stinger” automates 0/1, curve, “Window” false/true.
Via Unity shows always the initialized value whatever it is.
FMODUnity.RuntimeManager.StudioSystem.getParameterByName("Window", out float window);
At first I’ve tried to directly automate “Window”; in that case “Window” doesn’t even change inside FMOD Studio Event, only an orange dot appears.
This way at least I’m able to see that inside Studio “Window” switches false/true.