I would like to use a Command Instrument to set a Global Parameter value at a specific point on the timeline, and be able to get the parameter value in my Unity script. My current code doesn’t return the value set by Command Instruments.
FMODUnity.RuntimeManager.StudioSystem.getParameterByName(paramName, out paramVal);
Set Global Parameter Code:
FMODUnity.RuntimeManager.StudioSystem.setParameterByName(paramName, paramValue);
Setting a parameter works, and getParameterByName will return the value updated by setParameterByName, but it won’t return a value set by a Command Instrument.