The newly added haptic plugin is fantastic! However, is there a way to make the vibration effect trigger based on scatterer instrument events? in ambient sound, I’ve set lightning to occur every 10 seconds to 1 minute, and I’m wondering if there’s a way to make the controller vibrate when the lightning strikes.
Also, our game is scheduled to launch a few years from now, but we might showcase it at Steam Festivals before that. Regarding FMOD licensing, do we need to pay when the game is officially released on Steam, or when it’s made public during a Steam Fest?
Thanks