Haptics for various platforms

Hi,

The difference between the PS5 and Xbox controllers is expected to some extent. The DualSense supports advanced haptics using both amplitude and frequency, while Xbox controllers use simpler rumble motors, so the same haptic clip can feel less detailed and more like traditional rumble on Xbox.

You can find more information about the differences between advanced and simple haptics in our Haptics Instrument documentation.

We have also discussed the differences in controller hardware in this forum thread.

Using a multiplier based on the connected controller is a reasonable approach. You can create a global continuous parameter such as HapticIntensity and use it to automate the Left and Right intensity of your Haptics Instruments, then set that parameter from Unity based on the connected controller.

We discussed a similar approach for controlling haptic intensity at runtime in Controlling Haptics via code - #2 by li_fmod

This would also work when different controllers are used on PC, without needing to recreate the haptics using Unity’s built-in rumble system. The exact multiplier for each controller would need to be tuned for your game and haptic content.

Hope this helps!