Having trouble stopping an event instance in a UE4 function

Hey everyone,

I’m running into some trouble with getting this low health/heartbeat sound to stop playing once the player gains back more than 25% health. You can see in the photo that the sound is set to play when health drops below 25%, and the sound does play just fine, but I can’t seem to find a solution to stopping it when appropriate. Can anyone spot what I might be doing wrong from the photo?

If it helps, I’m triggering this from the widget we are using to display player health onscreen. Maybe there’s a better solution to what I’m attempting, but this was my first line of thought since I can easily grab the health percentage value from this blueprint.

The BP seems ok. Did you check if the “event instance stop” node triggers at the right moment, with F9?