I created a blueprint with 2 trigger boxes - one for playing a 2D event when entering a tunnel, and another for stopping the instance of that 2D event upon exiting the tunnel. The trigger boxes play and stop my sound accordingly, but stopping the event is so abrupt. I tried adding an envelope on the master fader of my event to lengthen the release time, but my blueprint still causes it to end instantaneously. Am I using the wrong node?
The AHDSR envelope IS affecting the attack of my sound. I’ve also tried drastically increasing the release time, but this didn’t affect anything at all.