Hello, I’ve recently noticed that CPU Mixer started to give me quite high percentages when profiling, we hit around 25% in peak a few months ago during standard gameplay and now we’re around 90% in average with much less running instances.
I set up a test in an empty level - with 50 running instances, where majority is virtualized the average CPU Mixer total and self is around 2,5% where before it was much lower with Total average around 0.5% and self 0.01%. We switched to Unreal 5.7 recently, are there any known issues with performance running FMOD on Unreal 5.7?
Performance in Unreal 5.7 with 49 instances (46 virtualized):
Performance in Unreal 5.6 with 50 instances (48 virtualized):

