Hi,
What version of Unity and FMOD are you using? Could I get a screenshot of the event in FMOD Studio?
An option could be using Transceivers
(FMOD API | Event Reference). Begin with the Source Event
we will want to set up Audio Tracks
(FMOD Studio | Glossary) for each of the tracks e.g. lead
, bass
and drums
which will have their own transceiver
sending to a receiver event
. Finally make sure the Master Track
on the source event
has its Fader
set to -80dB
, this way it can be added to the Unity scene but won’t be heard.
Each
receiver event
will need need to have a small Loop Region
(FMOD Studio | Glossary) to keep it playing to receive the signal from the source event
. Also adding a Spatializer
will allow for the attenuation
and panning
you are looking for.Now you can have the source event
playing in the scene and each of the receiver events
playing their signal from their position in the world all while staying in sync. Hope this helps!