How to sync multiple FMOD events in UE4 in a randomized event in FMOD


I currently have a multi-instrument set up to play a music track randomly. The problem arises when I want the music to play in UE4, but it isn’t in sync. To elaborate…

I have 10 events in UE4 all playing this 1 music event from FMOD. When I press sequentially in FMOD, they Sync and all play the same song, when I press randomize within the Multi Instrument, each of the 10 events randomly plays a track.

Is there a way I can play all 10 events the same randomised music track?