I’m trying to create music stingers that align well with the BGM bars, and visual effect that aligns with such stingers. I need to know when such music stinger actually happens, as it is quantized to bars.
Currently, I’m using an async nested event that triggered by a parameter. My idea is to add a destination marker at the beginning of the nested event, and listen to FMOD_STUDIO_EVENT_CALLBACK_TIMELINE_MARKER. However, it seems this callback does not work for nested or referenced events.